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1. Citadels are now on Singularity - in Test Server Feedback [original thread]
My medium citadel in Onnamon, planet V, managed to get into secured state without being fully repaired. In fact it only repaired 9% of its armor and I cannot do anything with its fitting.
- by Unkind Omen - at 2016.03.22 20:31:39
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2. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
The moment this innovation hits the TQ I will have no more reasons to pay CCP subscription continuously. Instead I will stop by for a couple of days once a year, buy a handful of T1 cruisers to go and burn them to some random gate camps. And IF th...
- by Unkind Omen - at 2015.10.18 16:22:49
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3. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: Droidyk wrote: It is the opposite for me, every blueprint I invent ends up on 1 run no matter how many runs on tech I copy. Every run should result in a max-run T2 BPC, subject to decryptors changing this. The runs on...
- by Unkind Omen - at 2014.06.18 13:47:00
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4. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
+1 for buffing those modules with new active mode as suggested higher in this topic while nerfing the combat probes default strength to compensate. If you want to scan other ships fast - you have to be decloaked. No need to nerf any numbers for Pv...
- by Unkind Omen - at 2014.06.10 13:36:00
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5. Request to reconsider the Data / Relic Site loot value 'balance&... - in Issues, Workarounds & Localization [original thread]
Rob Kashuken wrote: Hi there. Since Kronos, whenever I've been out exploring on my usual circuit, I could expect to pick up about (on average) 5-8m in 1.5 hours, whereas pre-Kronos, I was averaging about 30m for the same timespan.? The actu...
- by Unkind Omen - at 2014.06.09 12:10:00
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6. Dual-Resist Hardeners? - in Player Features and Ideas Discussion [original thread]
Tabris Katz wrote: Speaking of reactive armor hardener a question does arrise. Why haven't we seen a reactive shield hardener yet? Because you don't want to see passive armor regeneration.
- by Unkind Omen - at 2014.05.22 10:05:00
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7. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
That's quite a bunch of great changes there. However, would you be so kind to NOT remove empire standing requirements for POS installation in high-sec, but decrease those by 2 instead, so that you can anchor POS at 0.5 with 3, 0.6 with 4 and so on...
- by Unkind Omen - at 2014.04.16 04:59:00
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8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Please add a constellation-wide resistance/damage disruption module. The realization can be done the same way as it is done for Incursions although it should be deployable by players, unique per solar system and providing no distinction between ...
- by Unkind Omen - at 2014.03.18 05:41:00
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9. Bring back DEEEEEEP space - in Player Features and Ideas Discussion [original thread]
Herzog Wolfhammer wrote: So I think a compromise would be to let the cap ships inhabit DEEEP space (though cynos would not be possible anyway) by some means that creative players might come up with, but let them show up on the Deadspace repor...
- by Unkind Omen - at 2014.02.24 10:02:00
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10. Bring back DEEEEEEP space - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Deep Space will/should never happen for balance reasons. Too easy to hide if it did. Not an argument. You can always make better scanning systems as well. I.e one that is star map based and allows you to find ships in wa...
- by Unkind Omen - at 2014.02.18 09:28:00
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11. CAPITALS in high sec again? Could be fun! - in Player Features and Ideas Discussion [original thread]
If you want to fly capships go outside secure area first. No need to move endgame stuff into nooblands. If you have a capship you won't care about null sec around you not having concord anymore => There is no actual profit for people who own c...
- by Unkind Omen - at 2014.02.03 10:39:00
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12. Sticky:Dev blog: Little Things - Rubicon1.1 - in EVE Information Portal [original thread]
CCP karkur, we love you!
- by Unkind Omen - at 2014.01.29 06:43:00
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13. Everything at once! Counter to slowcats, blobbing, etc... - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: And if the Blops carry Target Spectrum Breakers? Sidle up to the carriers and get passive locks then uncloak and lock each other to cause mass targeting disruption before hitting the carriers? In effect it would be sp...
- by Unkind Omen - at 2014.01.22 14:19:00
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14. Everything at once! Counter to slowcats, blobbing, etc... - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: How about a fleet of blops in support of the dreads? Jump in and target break a group of carriers to break the tank in a localized are, then concentrate groups of dread fire on multiple carriers. . Gravimetric Sens...
- by Unkind Omen - at 2014.01.22 12:19:00
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15. Everything at once! Counter to slowcats, blobbing, etc... - in Player Features and Ideas Discussion [original thread]
Altrue wrote: Unkind Omen wrote: IF not [the lagging] the bomber wings would have been causing more than enough aoe damage to counter any blob. But it DOES lag. Not necessarily, bombs are designed to kill subcaps, not caps. The damage of...
- by Unkind Omen - at 2014.01.22 12:04:00
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16. Everything at once! Counter to slowcats, blobbing, etc... - in Player Features and Ideas Discussion [original thread]
Altrue wrote: Unkind Omen wrote: Wont help against 4k people in one grid. They will just have to orbit anchor(squad-wing target caller) that orbits another anchor at say 70 km. Well I have no problem with blobs using their brain to avoid ...
- by Unkind Omen - at 2014.01.22 11:53:00
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17. Everything at once! Counter to slowcats, blobbing, etc... - in Player Features and Ideas Discussion [original thread]
Wont help against 4k people in one grid. They will just have to orbit anchor(squad-wing target caller) that orbits another anchor at say 70 km. The only way to fix blobbing is to make incentive to be in different systems (and different grids) at ...
- by Unkind Omen - at 2014.01.22 11:45:00
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18. Minor PI change request and question? - in Player Features and Ideas Discussion [original thread]
Dredkeeper wrote: Also with the change in the poco's in high sec does this mean the resources from high sec will get a boost? Nope. Since PoCo's will be just overtaken by goonswarm and set to 99% tax to make PI newbies sad.
- by Unkind Omen - at 2013.09.27 11:41:00
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19. Personal covert cynosural generators - in Player Features and Ideas Discussion [original thread]
I was very impressed by this concept of personal structures for small group activities. However there is one more thing I would like to see in everyday operations of small gangs. Namely the personal covert cyno generation arrays. Features: - Can ...
- by Unkind Omen - at 2013.09.27 08:45:00
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20. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Singleplayer or lan connection mode with separate set of items and ships from the main game server but anticheat and ratings provided by CCP.
- by Unkind Omen - at 2013.09.23 12:46:00
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